The Process

Our Sculptor has a long history of traditional art in his family. He attended the oldest art school in America (Pennsylvania Academy of Fine Art) where he received an intense education in classical artistic studies. This involved studying from nude models for thousands of hours. As his professional art career evolved, he branched in to other, more modern mediums. This inevitably led him in to the arena of rapid prototyping (3D printing). This has been an excellent way for him to incorporate his traditional sculpting abilities into a modern workflow. He primarily uses a program called ZBrush to build his ‘digital’ sculpture. It is very much like sculpting with clay except that your ball of ‘clay’ is now a ball of x,y,z coordinates that can be translated by a 3D printer or CNC mill. The notion that the computer does the work for the artist is a fallacy. He still incorporates hundreds of hours of figure modeling in the sculptures, studies endless amounts of reference and occasionally a live model will even pose for him!

First, all of the parts are cleaned and primed-  this is in order for the paint to adhere properly. Certain items are assembled and then painted, while others are painted then assembled.  The larger areas are painted with an airbrush, while the small details are done with a paintbrush. Airbrushing allows for a very smooth application of the color.  Most of the paints used are acrylics, with the exception of some of the metallics which are enamels.  The fleshtones are done in multiple colors for a more realistic appearance.  Subtle shading is added with pastel powder.  After the paint work is complete, the figure is sprayed with clear lacquer for protection and to seal the paint.

Gil Elvgren was truly THE master of pinup art. Every piece that he completed is beautiful and demands an incredible amount of patience and observation to translate in to a sculpture. We hope that we have been successful in our endeavor and that these sculptures will bring as much joy to our customers as they have to myself and our artistic team.
~ Jack Stockton, Art Director